Escaping Plato's Cave: 3D Shape From Adversarial Rendering.
Philipp HenzlerNiloy J. MitraTobias RitschelPublished in: ICCV (2019)
Keyphrases
- computer graphics
- d objects
- real time
- high fidelity
- image based modeling
- high quality
- multi agent
- single image
- d scene
- rendered images
- ray tracing
- multi view
- image synthesis
- visual hull
- uncalibrated images
- volume rendering
- three dimensional
- computer vision
- implicit surfaces
- surface shape
- graphics hardware
- viewpoint
- shape estimation