Parallel terrain visibility calculation on the graphics processing unit.
Damjan StrnadPublished in: Concurr. Comput. Pract. Exp. (2011)
Keyphrases
- graphics processing units
- general purpose
- parallel programming
- parallel computation
- parallel computing
- parallel processing
- gpu implementation
- parallel implementation
- massively parallel
- compute unified device architecture
- highly parallel
- graphics hardware
- parallel architectures
- real time
- message passing interface
- shared memory
- three dimensional
- computing systems
- parallel algorithm
- parallel execution
- efficient implementation
- high end
- cpu implementation
- processing units
- floating point
- high performance computing
- graphics processors
- commodity hardware
- message passing
- cloud computing
- stereo matching
- probabilistic model