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Rhythm-based level generation for 2D platformers.

Gillian SmithMike TreanorJim WhiteheadMichael Mateas
Published in: FDG (2009)
Keyphrases
  • higher level
  • real world
  • levels of abstraction
  • data sets
  • search engine
  • information systems
  • web services
  • special case
  • lower level
  • generation process