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Exploiting perceptual limitations and illusions to support walking through virtual environments in confined physical spaces.
Gerd Bruder
Frank Steinicke
Benjamin Bolte
Phil Wieland
Harald Frenz
Markus Lappe
Published in:
Displays (2013)
Keyphrases
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virtual environment
physical environment
virtual reality
virtual world
computer graphics
role play
virtual learning environments
virtual space
multi user
learning processes
human vision
serious games
collision detection
image processing
physical space
human perception
real time
synthetic characters