Tool-supported iterative learning of component-based software architecture for games.
David LlansóMarco Antonio Gómez-MartínPedro Pablo Gómez-MartínPedro A. González-CaleroMagy Seif El-NasrPublished in: FDG (2013)
Keyphrases
- software architecture
- iterative learning
- description language
- software engineering
- software systems
- distributed systems
- commercial off the shelf
- software development
- iterative learning control
- design patterns
- architectural design
- functional requirements
- reference model
- embedded software
- object oriented software
- classification error
- real world
- user satisfaction
- video games
- multi class
- incremental learning
- quality attributes
- feature space
- training data
- learning algorithm
- database