Omnidirectional Motion Input: The Basis of Natural Interaction in Room-Scale Virtual Reality.
Ziyao WangLiping XieHaikun WeiKanJian ZhangJinxia ZhangPublished in: VR Workshops (2020)
Keyphrases
- virtual reality
- virtual environment
- natural interaction
- computer animation
- virtual world
- computer graphics
- three dimensional
- augmented reality
- optical flow
- human motion
- perspective images
- image sequences
- vision system
- mobile robot
- human interaction
- motion capture
- multi sensory
- virtual humans
- interactive virtual
- visual data mining
- virtual training
- stereo vision
- virtual reality technology
- eye gaze
- field of view
- multi view
- computer vision
- spatio temporal
- image processing