Evaluating the Legibility of Streoscopic Game Consoles.
Yuki OkadaTakehito KojimaTakumi OohashiMasaru MiyaoPublished in: HCI (7) (2013)
Keyphrases
- augmented reality
- learning games
- game theory
- computer games
- video games
- virtual world
- game based learning
- monte carlo tree search
- mobile games
- game playing
- game play
- game development
- game tree search
- serious games
- educational games
- information retrieval
- perfect information
- two player games
- pursuit evasion
- digital games
- optimal strategy
- game design
- nash equilibrium
- key features
- worst case
- case study
- decision making