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Augmented Reality for Real and Virtual Humans.
Selim Balcisoy
Rémy Torre
Michal Ponder
Pascal Fua
Daniel Thalmann
Published in:
Computer Graphics International (2000)
Keyphrases
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augmented reality
virtual reality
virtual humans
real environment
mixed reality
virtual objects
virtual environment
real objects
computer graphics
human computer interaction
virtual world
three dimensional
head mounted display
real scenes
social skills
multi modal
end users
live video
user interface
spatio temporal