Improving Undergraduate Attitudes Towards Responsible Conduct of Research Through an Interactive Storytelling Game.
Katelyn M. GrasseEdward F. MelcerMax KreminskiNick JuniusNoah Wardrip-FruinPublished in: CHI Extended Abstracts (2021)
Keyphrases
- attitudes toward
- interactive storytelling
- computer games
- educational games
- statistically significant
- game playing
- virtual characters
- automated planning
- novice users
- perceived usefulness
- goal oriented
- game design
- high school
- video games
- serious games
- game based learning
- virtual environment
- learning activities
- game tree
- learning tools