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View-dependent tetrahedral meshing and rendering.
Ralf Sondershaus
Wolfgang Straßer
Published in:
GRAPHITE (2005)
Keyphrases
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view dependent
finite element
image based rendering
d scene
d mesh
multi view
multiple views
multiresolution
hierarchical representation
photorealistic
texture mapping
depth map
computer graphics
single image
volume rendering
multiple cameras
image synthesis
image space
semi supervised
d objects