Massively Parallel Hierarchical Scene Processing with Applications in Rendering.
Marek VinklerJirí BittnerVlastimil HavranMichal HapalaPublished in: Comput. Graph. Forum (2013)
Keyphrases
- massively parallel
- processing elements
- d scene
- ambient occlusion
- fine grained
- parallel computing
- real time
- high performance computing
- image based rendering
- data processing
- rendered images
- image sequences
- image rendering
- parallel architectures
- single image
- parallel computers
- three dimensional
- parallel execution
- parallel machines
- photorealistic
- mesh connected
- video sequences
- high quality
- processing units
- wireless sensor networks
- parallel architecture
- image segmentation
- global illumination
- markov random field