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Asking Students to Do All the Work: An Analysis of a Fully Peer-Assessed Course on Game Design and Development.
Pier Luca Lanzi
Daniele Loiacono
Published in:
FDG (2020)
Keyphrases
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game design
creative thinking
video games
experiential learning
software engineering
design process
learning experience
computer games
reinforcement learning
higher education
development process
high school
student learning
design principles
educational games