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Adapting in-game agent behavior by observation of players using learning behavior trees.
Emmett Tomai
Roberto Flores
Published in:
FDG (2014)
Keyphrases
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agent behavior
learning algorithm
game theory
serious games
board game
reinforcement learning
human behavior
playing games
game theoretic
game design
special case
multi agent
artificial intelligence
nash equilibrium
multi agent systems
stochastic games
repeated games
machine learning