It's Hard to Play in the Trenches: World War I, Collective Memory and Videogames.
Adam ChapmanPublished in: Game Stud. (2016)
Keyphrases
- video games
- playing games
- game playing
- game mechanics
- quest atlantis
- game design
- learning experience
- game play
- computer games
- authoring tool
- educational games
- learning tools
- collective intelligence
- memory requirements
- game based learning
- memory usage
- game players
- main memory
- memory space
- multimedia
- game development
- virtual environment