Playing at empathy: Representing and experiencing emotional growth through Twine games.
Anastasia SalterPublished in: SeGAH (2016)
Keyphrases
- computer games
- game playing
- games played
- emotional intelligence
- foreign language learners
- game players
- online game
- imperfect information
- board game
- card games
- growth rate
- user involvement
- game theoretic
- multi player
- video games
- computer poker
- digital games
- learning algorithm
- game tree search
- human computation
- serious games
- perfect information
- educational games
- general game playing
- game theory
- information systems