Interactive rendering of translucent materials under area lights using voxels and Poisson disk samples.
Ming Di KoaHenry JohanAlexei SourinPublished in: Comput. Graph. (2018)
Keyphrases
- computer graphics
- high fidelity
- closed form
- data sets
- image based rendering
- image synthesis
- training samples
- learning materials
- main memory
- lighting conditions
- user friendly
- photorealistic
- three dimensional
- connected components
- real time
- virtual reality
- virtual environment
- training data
- poisson process
- subsurface scattering
- materials science