Enhanced engagement through instructor-created interactive video assignments in a flipped electrical engineering classroom.
Rajlaxmi ChouhanPublished in: EDUCON (2022)
Keyphrases
- interactive video
- learning environment
- electrical engineering
- applied mathematics
- computer science
- learning activities
- e learning
- computer engineering
- learning process
- game based learning environment
- learning opportunities
- learning outcomes
- cooperative learning
- learning processes
- learning systems
- graduate students
- state university
- collaborative learning
- machine learning
- student learning
- game based learning
- online learning
- artificial intelligence
- digital games
- computational intelligence
- multimedia
- metadata