A survey of exemplar teachers' perceptions, use, and access of computer-based games and technology for classroom instruction.
Michael D. ProctorYaela MarksPublished in: Comput. Educ. (2013)
Keyphrases
- classroom instruction
- technology integration
- professional development
- educational psychology
- distance education
- e learning
- computer assisted instruction
- multimedia
- teacher education
- educational games
- pedagogical design
- discussion forums
- computer technology
- development process
- authoring tool
- attitudes toward
- computer games
- emotional intelligence
- higher education
- software engineering
- training set
- learning environment