Sound-Guided Framing in Cinematic Virtual Reality - an Eye-Tracking Study.
Wenbai XueCheng-Hung LoPublished in: HCI (11) (2022)
Keyphrases
- virtual reality
- virtual environment
- computer graphics
- computer animation
- virtual world
- augmented reality
- virtual reality technology
- three dimensional
- interactive virtual
- photorealistic
- multi sensory
- virtual museum
- visual data mining
- collaborative virtual environments
- virtual training
- computer vision
- image processing
- tangible user interface
- computer interface
- virtual humans
- multi user