Client and server games in peer-to-peer networks.
Iordanis KoutsopoulosLeandros TassiulasLazaros GkatzikisPublished in: IWQoS (2009)
Keyphrases
- peer to peer networks
- client server
- peer to peer
- client server architecture
- central server
- hierarchical peer to peer networks
- file sharing
- peer to peer systems
- resource selection
- distributed environment
- ip address
- computer games
- network communication
- video games
- outsourced databases
- distributed object
- query routing
- cache management
- client server databases
- load balancing
- cache consistency
- mobile clients
- game theory
- ip addresses
- partial match queries
- game playing
- microsoft windows
- cached data
- cooperative
- digital libraries
- streaming services
- proxy servers
- web services
- federated search
- web server
- overlay network
- nash equilibrium