Factors contributing to teachers' acceptance intention of gamified learning tools in secondary schools: An exploratory study.
Zhanni LuoCheryl BrownBilly O'SteenPublished in: Educ. Inf. Technol. (2021)
Keyphrases
- learning tools
- secondary school
- digital games
- learning experience
- distance learning
- professional development
- hong kong
- virtual classroom
- technology acceptance
- technology acceptance model
- engineering education
- learning preferences
- student learning
- computer self efficacy
- perceived usefulness
- mobile learning
- adaptive hypermedia
- educational games
- theory of planned behavior
- online course
- learning technologies
- higher education
- school teachers
- mobile devices
- video games
- online learning