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GPU-based acoustical occlusion modeling for virtual environments and games.
Brent Cowan
Bill Kapralos
Published in:
IGIC (2013)
Keyphrases
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virtual environment
collision detection
serious games
virtual reality
virtual world
multi user
computer graphics
interaction model
physical environment
learning processes
real environment
virtual characters
role play
virtual space
virtual objects
game play
virtual humans
virtual agents
image processing
mobile devices