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Interactive Calculation of Light Refraction and Caustics Using a Graphics Processor.

Sergey I. VyatkinBoris S. Dolgovesov
Published in: Program. Comput. Softw. (2024)
Keyphrases
  • graphics processors
  • refractive index
  • transparent objects
  • three dimensional
  • computer graphics
  • gpu implementation
  • virtual reality
  • parallel algorithm
  • imaging systems