The Impact of Alternate Reality Game on the Environmental Cognition for University Freshmen.
Shuo XiongKun XieRuoyu WenYiyan ZengLingfeng NiePublished in: HCI (48) (2024)
Keyphrases
- game theory
- computer games
- video games
- artificial intelligence
- e learning
- case study
- game theoretic
- game playing
- educational games
- pursuit evasion
- role playing
- game design
- information processing
- cognitive processes
- neural network
- high school
- state university
- cognitive systems
- cognitive tasks
- virtual world
- embodied cognition