Influence of Sound Direction and Distance on Immersive Experience in VR Gaming.
Min-Tzu HuangChien-Wen ChengPublished in: ICKII (2022)
Keyphrases
- virtual environment
- virtual reality
- virtual world
- game players
- multi user
- virtual humans
- computer graphics
- virtual space
- immersive environments
- euclidean distance
- serious games
- distance measure
- factors influencing
- distance transform
- sound source
- three dimensional
- distance measurement
- virtual training
- virtual reality environments
- minimum distance
- social influence
- computer games
- distance function
- virtual characters
- hamming distance
- signal processing
- multi user virtual environments
- haptic device
- case study