Augmented Reality for Education; AR Children's Book.
Mohammad Fahim HossainSudipta BarmanA. K. M. Bahalul HaquePublished in: TENCON (2019)
Keyphrases
- augmented reality
- learning games
- virtual reality
- markerless
- tangible user interface
- human computer interaction
- virtual objects
- input device
- mobile augmented reality
- head mounted
- head mounted display
- mixed reality
- higher education
- distance learning
- mobile learning
- researchers and practitioners
- computer generated images
- camera tracking
- real environment
- computer vision
- real scenes
- serious games
- user interface
- e learning
- live video
- computer games
- learning environment
- molecular structures
- fiducial markers
- image processing