Promoting collaborative skills in online university: comparing effects of games, mixed reality, social media, and other tools for ICT-supported pedagogical practices.
Juan-Francisco Martínez-CerdáJoan Torrent-SellensInés González-GonzálezPublished in: Behav. Inf. Technol. (2018)
Keyphrases
- mixed reality
- remote laboratories
- social media
- learning games
- online collaborative
- e learning
- distance learning
- classroom practice
- augmented reality
- internet technology
- learning environment
- online learning
- crisis management
- virtual world
- educational settings
- collaborative learning
- educational process
- information and communication technologies
- learning activities
- learning process
- intelligent environments
- serious games
- real time
- digital games
- computer games
- learning experience
- learning tools
- game design
- teacher education
- real environment
- virtual reality
- learning styles
- learning objects
- artificial intelligence