Simulating Reactive Motions for Motion Capture Animation.
Bing TangZhigeng PanLe ZhengMingmin ZhangPublished in: Computer Graphics International (2006)
Keyphrases
- motion capture
- human motion
- motion capture data
- motion sequences
- human body
- body movements
- computer animation
- human figure
- video sequences
- pose tracking
- human motion capture
- markerless
- computer graphics
- monocular video sequences
- joint angles
- multi view
- image sequences
- virtual humans
- spatio temporal
- human movement
- human computer interaction
- body parts
- human actions
- facial animation
- image processing
- articulated body
- non rigid structure from motion
- artificial intelligence
- humanoid robot
- three dimensional
- moving objects
- particle filtering