Login / Signup

Fast and reliable collision culling using graphics hardware.

Naga K. GovindarajuMing C. LinDinesh Manocha
Published in: VRST (2004)
Keyphrases
  • graphics hardware
  • volume rendering
  • processing speed
  • real time
  • image based rendering
  • texture mapping
  • viewpoint
  • computer graphics
  • graphics processing units
  • high quality
  • bounding box