Design methodology for 360° immersive video applications: the case study of a cultural heritage virtual tour.
Lemonia ArgyriouDaphne EconomouVassiliki BoukiPublished in: Pers. Ubiquitous Comput. (2020)
Keyphrases
- cultural heritage
- design methodology
- multimedia
- case study
- design process
- digital libraries
- virtual reality
- physical design
- design criteria
- virtual museum
- fuzzy neural network
- design procedure
- object oriented
- virtual environment
- design methodologies
- virtual world
- web based technologies
- hardware software
- cidoc crm
- learning environment
- digital archives
- software development
- digital objects
- formal specification
- hw sw
- real world
- real time
- pattern recognition
- digital collections
- software systems
- information granulation