GPU-based Raycasting of Hermite Spline Tubes.
Benjamin RussigMirco SalmStefan GumholdPublished in: IEEE VIS (Short Papers) (2020)
Keyphrases
- projection method
- multiresolution
- collision detection
- b spline
- least squares
- times faster
- graphics hardware
- linear relationship
- fourier series
- parallel processing
- control points
- limited memory
- parallel implementation
- activation function
- curve fitting
- tensor product
- neural network
- parallel computation
- fourier transform
- wavelet transform
- state space
- image processing
- case study
- data sets
- spline interpolation