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The three-sixty illusion: designing for immersion in pervasive games.
Annika Wærn
Markus Montola
Jaakko Stenros
Published in:
CHI (2009)
Keyphrases
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video games
virtual reality
computer games
computer generated
context aware
game tree search
data sets
visual perception
game design
augmented reality
virtual environment
nash equilibrium
serious games
virtual world
game theoretic
learning process
online game
pervasive computing
computer vision