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Digital-pheromone based difficulty adaptation in post-stroke therapeutic games.
Abdelkader Gouaïch
Nadia Hocine
Liesjet Van Dokkum
Denis Mottet
Published in:
IHI (2012)
Keyphrases
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ant colony optimization
video games
digital content
multi agent
neural network
multi agent systems
game theory
game design
case based planning
general game playing