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Digital-pheromone based difficulty adaptation in post-stroke therapeutic games.

Abdelkader GouaïchNadia HocineLiesjet Van DokkumDenis Mottet
Published in: IHI (2012)
Keyphrases
  • ant colony optimization
  • video games
  • digital content
  • multi agent
  • neural network
  • multi agent systems
  • game theory
  • game design
  • case based planning
  • general game playing