Educational games for improving the teaching-learning process of a CLIL subject: Physics and chemistry in secondary education.
Raquel RodriguezManuel BlázquezBeatriz LopezManuel CastroElio San CristóbalSergio Martín GutierrezPublished in: FIE (2014)
Keyphrases
- secondary education
- educational games
- video games
- learning process
- learning experience
- game based learning
- game design
- game play
- simulation game
- serious games
- learning tools
- e learning
- learning environment
- authoring tool
- learning styles
- game development
- computer games
- thinking skills
- knowledge construction
- collaborative learning
- educational software
- educational tools
- learning outcomes
- learning processes
- teachable agent
- reinforcement learning
- educational experiences
- machine learning
- children learn
- interactive learning environments
- game playing
- distance learning
- learning activities
- active learning
- learning algorithm