Impact of Using a Mobile App on Improving Students' Creative Thinking in Business English Writing with Self-regulated Learning.
Xiao LiuNorazrena Abu SamahShaharuddin Md SallehPublished in: Int. J. Interact. Mob. Technol. (2022)
Keyphrases
- creative thinking
- mobile apps
- business models
- middle school students
- learning environment
- game design
- teaching methods
- m learning
- mobile applications
- language learning
- case study
- learning strategies
- electronic commerce
- learning activities
- student learning
- technology enhanced
- middle school
- peer assessment
- mobile devices
- mobile learning
- collaborative learning
- college students
- learning systems