Motivational Readiness of Future Teachers-Philologists to Use the Gamification with Elements of Augmented Reality in Education.
Olha B. PetrovychInna ZavalniukValentyna BohatkoNina PoliarushSerhii PetrovychPublished in: Int. J. Emerg. Technol. Learn. (2023)
Keyphrases
- augmented reality
- learning games
- e learning
- mixed reality
- learning community
- primary and secondary school
- game design
- virtual objects
- virtual reality
- human computer interaction
- serious games
- web based learning
- blended learning
- learning environment
- teaching methods
- professional development
- learning experience
- live video
- user interface
- real scenes
- learning process
- student learning
- learning scenarios
- intelligent tutoring systems
- distance learning
- learning outcomes
- mobile learning
- higher education
- computer generated images
- information and communication technologies
- computer generated imagery
- computer vision