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Interactive Landscape Visualization Using GPU Ray Casting.
Stephan Mantler
Stefan Jeschke
Published in:
Int. J. Virtual Real. (2007)
Keyphrases
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ray casting
volume rendering
volume visualization
volume data
direct volume rendering
graphics hardware
gpu implementation
implicit surfaces
virtual reality
real time
ray tracing
computer graphics
ct data
parallel architectures
texture mapping
image based rendering
image reconstruction
general purpose