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Rise and Fall of Online Game Groups: Common Findings on Two Different Games.

Ah Reum KangJuyong ParkJina LeeHuy Kang Kim
Published in: WWW (Companion Volume) (2015)
Keyphrases
  • online game
  • rise and fall
  • educational games
  • computer games
  • multi player
  • online gaming
  • game based learning
  • age groups
  • virtual communities
  • online communities
  • case study
  • virtual environment
  • game playing