Constructive simulation versus serious games: a Canadian case study.
Paul A. RomanDoug BrownPublished in: SpringSim (3) (2007)
Keyphrases
- serious games
- case study
- virtual environment
- game play
- educational games
- design principles
- learning scenarios
- game design
- computer games
- communication skills
- educational tools
- video games
- open source
- intelligent tutoring
- learning experience
- learning processes
- machine learning
- mobile phone
- distributed systems
- game based learning
- virtual characters
- game development
- game engine