Group utility functions: learning equilibria between groups of agents in computer games by modifying the reinforcement signal.
Jay BradleyGillian HayesPublished in: Congress on Evolutionary Computation (2005)
Keyphrases
- computer games
- utility function
- social welfare
- group members
- reinforcement learning
- preference elicitation
- educational software
- learning process
- decision theoretic
- multi agent
- multi attribute
- cooperative
- digital games
- learning algorithm
- resource allocation
- multiagent systems
- serious games
- expected utility
- decision making