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Offline personality and avatar customisation. Discrepancy profiles and avatar identification in a sample of MMORPG players.
Tiziana Mancini
Federica Sibilla
Published in:
Comput. Hum. Behav. (2017)
Keyphrases
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virtual world
sign language
online game
human computer interaction
virtual reality
virtual communities
data sets
sample size
game theory
real time
machine learning
recommender systems
sample set
learning platform