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Offline personality and avatar customisation. Discrepancy profiles and avatar identification in a sample of MMORPG players.

Tiziana ManciniFederica Sibilla
Published in: Comput. Hum. Behav. (2017)
Keyphrases
  • virtual world
  • sign language
  • online game
  • human computer interaction
  • virtual reality
  • virtual communities
  • data sets
  • sample size
  • game theory
  • real time
  • machine learning
  • recommender systems
  • sample set
  • learning platform