A VR-Based Serious Game for Studying Emotional Regulation in Adolescents.
Alejandro RodríguezBeatriz ReyM. Dolores VaraMaja WrzesienMariano Alcañiz RayaRosa María BañosDavid C. Pérez LópezPublished in: IEEE Computer Graphics and Applications (2015)
Keyphrases
- serious games
- virtual environment
- virtual reality
- virtual world
- game engine
- game play
- learning processes
- computer graphics
- game design
- game development
- learning scenarios
- educational games
- haptic device
- digital games
- video games
- real world
- computer games
- multi agent systems
- virtual space
- adaptive hypermedia
- communication skills
- haptic interaction
- design principles
- emotional intelligence
- object oriented
- expert systems
- three dimensional