Believable group behaviours for NPCs in FPS games.
Laura Anna RipamontiSilvio GrataniDario MaggioriniDavide GadiaArmir BujariPublished in: ISCC (2017)
Keyphrases
- video games
- virtual world
- nash equilibria
- game playing
- real time
- game theory
- high speed
- virtual environment
- autonomous agents
- computer games
- low cost
- frame rate
- neural network
- social skills
- evaluation function
- game ai
- learning games
- intelligent virtual agents
- group members
- game theoretic
- game design
- game play
- multiagent systems
- data sets