Pervasive games: bringing computer entertainment back to the real world.
Carsten MagerkurthAdrian David CheokRegan L. MandrykTrond NilsenPublished in: Comput. Entertain. (2005)
Keyphrases
- real world
- video games
- computer games
- wide range
- mobile games
- computer programs
- game design
- synthetic data
- computer systems
- data mining
- data sets
- pervasive computing
- case study
- real life
- nash equilibrium
- neural network
- perfect information
- context aware
- cooperative
- computer technology
- educational games
- game theory
- context awareness
- game playing
- game theoretic
- nash equilibria
- computer controlled