GAMER: A Genetic Algorithm with Motion Encoding Reuse for Action-Adventure Video Games.
Tasos PapagiannisGeorgios AlexandridisAndreas StafylopatisPublished in: EvoApplications (2019)
Keyphrases
- video games
- genetic algorithm
- game play
- recognizing human actions
- encoding scheme
- learning experience
- game based learning
- educational games
- game design
- motion estimation
- image sequences
- space time
- learning tools
- computer games
- game playing
- online game
- motion model
- human actions
- serious games
- human motion
- game engine
- action recognition
- moving objects
- optical flow
- evolutionary algorithm
- commercial games
- camera motion
- computer supported collaboration
- neural network
- digital games
- case study