Design and Development of Constructivist Web-Based Learning Environment with Augmented Reality to Enhance Critical Reading for First-Year Information Technology Students of Two-Year College in Cambodia.
Panhavon CheaSumalee ChaijaroenPublished in: ICITL (2019)
Keyphrases
- augmented reality
- web based learning environment
- learning environment
- information technology
- learning games
- tangible interaction
- user interface
- case study
- college students
- design process
- human computer interaction
- collaborative learning
- learning activities
- learning process
- interaction design
- e learning
- problem based learning
- virtual reality
- learner model
- concept mapping
- face to face collaborative learning
- experimental design
- design principles
- high school
- learning materials
- teaching methods
- distance learning
- remote collaboration
- learning outcomes
- higher education