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Learning based versus heuristic based: A comparative analysis of visual saliency prediction in immersive virtual reality.
Mehmet Bahadir Askin
Ufuk Celikcan
Published in:
Comput. Animat. Virtual Worlds (2022)
Keyphrases
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virtual reality
virtual environment
virtual world
computer graphics
visual saliency
three dimensional
virtual reality technology
prior knowledge
virtual humans
virtual space
computer vision
higher level
region of interest
visual attention
interactive virtual