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Students' perceptions about the use the videogames in secondary education.
Verónica Marín-Díaz
Begoña E. Sampedro-Requena
Magdalena López-Pérez
Published in:
Educ. Inf. Technol. (2020)
Keyphrases
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secondary education
video games
learning experience
knowledge construction
learning tools
serious games
game play
educational software
educational games
game design
science education
computer games
game playing
attitudes toward
authoring tool
game based learning
secondary school
machine learning