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Dynamic balance assessment of elderly patients using serious games.
Bruno Bonnechère
Victor Sholukha
Lubos Omelina
M. Van Vooren
Bart Jansen
Serge L. Van Sint Jan
Published in:
REHAB (2016)
Keyphrases
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serious games
virtual environment
educational games
skill assessment
game play
video games
learning processes
clinical data
virtual characters
home care
data structures and algorithms
educational tools
post treatment
design principles
computer games
game based learning
intelligent tutoring
social skills
real world