A new environment for algorithm research using gamification.
Yuto FujikawaManki MinPublished in: EIT (2013)
Keyphrases
- experimental evaluation
- dynamic programming
- computational complexity
- experimental study
- estimation algorithm
- expectation maximization
- computational cost
- np hard
- improved algorithm
- significant improvement
- optimal solution
- k means
- preprocessing
- times faster
- worst case
- detection algorithm
- optimization algorithm
- matching algorithm
- convergence rate
- recognition algorithm
- high accuracy
- cost function
- objective function
- real time
- selection algorithm
- single pass
- memory requirements
- computationally efficient
- simulated annealing
- hidden markov models
- multi objective
- data sets